From time to time I like to do an unsual post and since I'm in college already, procastinating, putting together a shoe wishlist seems like a perfect idea. Modcloth is one of my fav online stores when it comes to searching for quirky things.
When in Gnome Heel - probably the most ridiculous heels I've ever came across. Smiley little garden gnome is just creepy, it look so disturbing and weird.
Look Who's Hare in Gold - second on my list of insane and cheesy heels. Little bunny looks like it's being squashed by shoe. Most likely they were a normal shoes before a heel got replaced with charity shop item.
Shark! Who Goes There? Heel - weird, tacky and in the same time quite cool. But I wouldn't dare to wear them for night out (which I possibly could pull off with two top ones).
Star Light, Star Right Heel - heels that makes even standing an impossible task. It's hilarious and gorgeous in the same time. I actually like a star detail, however the shape and size of a heel makes walking so difficult (I've tried similar shaped shoes in Office and oh god, so hard to find a right a balance in them).
Friday, November 29, 2013
Wednesday, November 27, 2013
Monday, November 25, 2013
25.11.2013
Alien planet thumbnails for my green screen sequence. Deadline for VFX is getting closer and closer so I'll post more and more college related work. Those briefs are keeping me super busy lately ;). But are fun to do.
Sunday, November 24, 2013
24.11.2013
I've finished my alien asset for VFX. Tails will be rigged and animated in AE. Now, let me start on the enviro.
Friday, November 22, 2013
::BAF Game recap::
Time for a bit unusual post, because.. why not :) !
Over a week ago I've attended a game part of Bradford Animation Festival. Suprisingly, it was way more fun than I've expected it to be (last year BAF was dragging and I felt asleep couple times during talks.. ups!) and I'm definately going next year (I might again skip the animation bit of festival. Unless they'll have LAIKA and Boxtrolls. Or someone from Dreamworks talking about HTTYD 2. Yup, wishful thinking;)). Since I've posted a very detailed review on my college blog (day 1 and day 2), I'm not going to repeat myself and just paste few really good bits that happened.
Day 1:
Steve Lycett - SUMO Digital - worked on many titles, including Split Second and various SEGA games. His latest project was Katsuma Unleashed - a handheld game that he and his team were able to produce in just over 7 months. Steve talked a lot about pre-production of this title and showed us WIP gameplay, animation tests for different characters, intro video.Another game presented was Sonic All Stars Racing Transformed. This one took 3 years to make and was quite challenging - everything had to be animated and each environment unique and interesting.
Karl Abson - lecturer at Bradford University, talked about techniques of animal motion capture. He also talked about the uses of mo-cap and difficulties of working with animals - in his case, with horses. Although it's a very hard and time consuming process, the effects produced during session are far better and more realistic/believable than when animated by key framing (mo-cap is a data driven animation). iKinema was another thing metioned during this talk - it's a plugin for Maya that allows a real time skeleton mapping with mo-cap session.
Day 2:
FuturLab talk about production process for Velocity 2X was reaaally good. I literally can't wait for this indie game to finally come out on PS4 :)!
Viktor Antonow - design director at ZeniMax Media. Viktor talked a lot about the cities and the role of concept art in game production (Dishonored). He showed us a lot of great pieces of art, his own as well as Utopian architectural designs, which are great inspiration for sci-fi art. He also talked about Dishonored art and inspiration from cities like London and Edinburgh.
Brian Horton - senior art director - Crystal Dynamics - worked on major franchises (Buffy the Vampire Slayer, Batman, Star Wars). Brian talked about his challenge when working on Lara Croft from Tomb Raider series, a very popular game character. His task was to bring back the Tomb Raider brand and make it interesting again. He talked us through his though process and what he wanted to achive in a newest game with young Lara Croft.
+awesome stuff from Kevin Carthew (Team17)
Oh and that thing below...
Possibly my fav photo, taked during Phil Gray (from TT games) presentation of new LEGO game: LEGO Marvel Superheroes. How many sleeping beauties can you spot ;)?
Over a week ago I've attended a game part of Bradford Animation Festival. Suprisingly, it was way more fun than I've expected it to be (last year BAF was dragging and I felt asleep couple times during talks.. ups!) and I'm definately going next year (I might again skip the animation bit of festival. Unless they'll have LAIKA and Boxtrolls. Or someone from Dreamworks talking about HTTYD 2. Yup, wishful thinking;)). Since I've posted a very detailed review on my college blog (day 1 and day 2), I'm not going to repeat myself and just paste few really good bits that happened.
Day 1:
Steve Lycett - SUMO Digital - worked on many titles, including Split Second and various SEGA games. His latest project was Katsuma Unleashed - a handheld game that he and his team were able to produce in just over 7 months. Steve talked a lot about pre-production of this title and showed us WIP gameplay, animation tests for different characters, intro video.Another game presented was Sonic All Stars Racing Transformed. This one took 3 years to make and was quite challenging - everything had to be animated and each environment unique and interesting.
Karl Abson - lecturer at Bradford University, talked about techniques of animal motion capture. He also talked about the uses of mo-cap and difficulties of working with animals - in his case, with horses. Although it's a very hard and time consuming process, the effects produced during session are far better and more realistic/believable than when animated by key framing (mo-cap is a data driven animation). iKinema was another thing metioned during this talk - it's a plugin for Maya that allows a real time skeleton mapping with mo-cap session.
Day 2:
FuturLab talk about production process for Velocity 2X was reaaally good. I literally can't wait for this indie game to finally come out on PS4 :)!
Viktor Antonow - design director at ZeniMax Media. Viktor talked a lot about the cities and the role of concept art in game production (Dishonored). He showed us a lot of great pieces of art, his own as well as Utopian architectural designs, which are great inspiration for sci-fi art. He also talked about Dishonored art and inspiration from cities like London and Edinburgh.
Brian Horton - senior art director - Crystal Dynamics - worked on major franchises (Buffy the Vampire Slayer, Batman, Star Wars). Brian talked about his challenge when working on Lara Croft from Tomb Raider series, a very popular game character. His task was to bring back the Tomb Raider brand and make it interesting again. He talked us through his though process and what he wanted to achive in a newest game with young Lara Croft.
+awesome stuff from Kevin Carthew (Team17)
Oh and that thing below...
Possibly my fav photo, taked during Phil Gray (from TT games) presentation of new LEGO game: LEGO Marvel Superheroes. How many sleeping beauties can you spot ;)?
Sunday, November 17, 2013
Saturday, November 16, 2013
Friday, November 15, 2013
Thursday, November 14, 2013
::Dark Priest::
Friday, November 8, 2013
Alien Planet simple test
Simple tests I did for my VFX project. For the green screen shot I want the camera to be zooming into the alien world. 3D layers in After Effects are fun to play with and now I just need to detail this composition properly and make it pretty :) Flying orbs actually indicate flying aliens;).
Saturday, November 2, 2013
::my work at Flannels cafe::
Few weeks ago I was fortunate enough to put my work up on the lovely wall of Gallery at Flannels.
For people who doesn't know Leeds that well - Flannels is a 3 storey store (something like Harvey Nicholson or Debenhams but with just clothes) near Kirkgate Market. The art gallery cafe is on the third floor and have a different types of work exhibited, curated by Leeds City College/Leeds Art Gallery. Sometimes, the work that lands on those walls isn't perfect for cafe settings, so they've decided to look for people that creates more appropriate art.
I found out about the show opportunity on twitter. I've got 14 different pieces on display and they will stay there for couple more weeks.
It's my second time putting exhibition up and, as much as I enjoy it, I don't consider myself to be an 'exhibition artist'. Seeing my work hanged on wall is rewarding and makes me feel so proud and happy, but, at the end of a day, I just want to create and don't worry about the venues, frames and nails ;).
For people who doesn't know Leeds that well - Flannels is a 3 storey store (something like Harvey Nicholson or Debenhams but with just clothes) near Kirkgate Market. The art gallery cafe is on the third floor and have a different types of work exhibited, curated by Leeds City College/Leeds Art Gallery. Sometimes, the work that lands on those walls isn't perfect for cafe settings, so they've decided to look for people that creates more appropriate art.
I found out about the show opportunity on twitter. I've got 14 different pieces on display and they will stay there for couple more weeks.
It's my second time putting exhibition up and, as much as I enjoy it, I don't consider myself to be an 'exhibition artist'. Seeing my work hanged on wall is rewarding and makes me feel so proud and happy, but, at the end of a day, I just want to create and don't worry about the venues, frames and nails ;).
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