Time for a bit unusual post, because.. why not :) !
Over a week ago I've attended a game part of Bradford Animation Festival. Suprisingly, it was way more fun than I've expected it to be (last year BAF was dragging and I felt asleep couple times during talks.. ups!) and I'm definately going next year (I might again skip the animation bit of festival. Unless they'll have LAIKA and Boxtrolls. Or someone from Dreamworks talking about HTTYD 2. Yup, wishful thinking;)). Since I've posted a very detailed review on my college blog (day 1 and day 2), I'm not going to repeat myself and just paste few really good bits that happened.
FuturLab talk about production process for Velocity 2X was reaaally good. I literally can't wait for this indie game to finally come out on PS4 :)!
Brian Horton - senior art director - Crystal Dynamics - worked on major franchises (Buffy the Vampire Slayer, Batman, Star Wars). Brian talked about his challenge when working on Lara Croft from Tomb Raider series, a very popular game character. His task was to bring back the Tomb Raider
brand and make it interesting again. He talked us through his though
process and what he wanted to achive in a newest game with young Lara
+awesome stuff from Kevin Carthew (Team17)
Oh and that thing below...
Possibly my fav photo, taked during Phil Gray (from TT games) presentation of new LEGO game: LEGO Marvel Superheroes. How many sleeping beauties can you spot ;)?